top of page

Guardians of Galaxy

templeMural.png

templeMural.png

templeMuralA.png

templeMuralA.png

responsible for the mural, the stairs and polishing pass of the scene

templeMuralB.png

templeMuralB.png

responsible for the mural, the stairs and polishing pass of the scene

templeMuralC.png

templeMuralC.png

responsible for the mural, the stairs, stone rails and polishing pass of the scene

templeMuralD.png

templeMuralD.png

responsible for the mural, the stairs, stone rails and polishing pass of the scene

novaHoldingCell_01.png

novaHoldingCell_01.png

novaHoldingCell_07.png

novaHoldingCell_07.png

novaHoldingCell_06.png

novaHoldingCell_06.png

novaHoldingCell_05.png

novaHoldingCell_05.png

novaHoldingCell_04.png

novaHoldingCell_04.png

Modular scene of Nova Corp. holding cell

spaceMonsterStomachA.png

spaceMonsterStomachA.png

spaceMonsterStomachB.png

spaceMonsterStomachB.png

spaceMonsterStomachC.png

spaceMonsterStomachC.png

thanosTrainingRoom_01.png

thanosTrainingRoom_01.png

thanosTrainingRoom_02.png

thanosTrainingRoom_02.png

thanosTrainingRoom_03.png

thanosTrainingRoom_03.png

modular set scene where Nabula and Gamora trained under Thanos

thanosTrainingRoom_04.png

thanosTrainingRoom_04.png

peterQuill_01.png

peterQuill_01.png

responsible for Polishing Pass Only. Using existing tileable texures to break up surfaces and add more details.

peterQuill_02.png

peterQuill_02.png

peterQuill_03.png

peterQuill_03.png

Kylo_01A.png

Kylo_01A.png

Kylo_01B.png

Kylo_01B.png

Kylo_01C.png

Kylo_01C.png

yondu'sShip_02.png

yondu'sShip_02.png

yondu'sShip_01.png

yondu'sShip_01.png

responsible for the textures

MilanoB_01.png

MilanoB_01.png

MilanoB_02.png

MilanoB_02.png

MilanoA_01.png

MilanoA_01.png

MilanoA_02.png

MilanoA_02.png

StationWagon_01.png

StationWagon_01.png

StationWagon_02.png

StationWagon_02.png

MilanoInter_01.png

MilanoInter_01.png

MilanoInter_02.png

MilanoInter_02.png

collector's_lounge_01.png

collector's_lounge_01.png

responsible for polishing the scene using tileable textures and the desplay

collector's_lounge_02.png

collector's_lounge_02.png

Cassette Player_01.png

Cassette Player_01.png

Peter Quil's cassette player variations

Walking Dead Season 4

WDB_01.png

WDB_01.png

WDB_02.png

WDB_02.png

WDB_03.png

WDB_03.png

WDA_01.png

WDA_01.png

WDA_02.png

WDA_02.png

WDA_03.png

WDA_03.png

Batman Season 2

Truck_01.png

Truck_01.png

Truck_02.png

Truck_02.png

truck variation

Ongoing Project

Sanzaru_01.png

Sanzaru_01.png

Lobby of Queen Mary

Lobby of Queen Mary

Game shot of Ghostbusters. I worked on the modular walls, columns, desk, lamp, chair, and the luggage.

Hallway of Queen Mary

Hallway of Queen Mary

Game shot of Ghostbusters. I worked on the modular walls, columns, lamps, luggage and the table.

Assets for Queen Mary

Assets for Queen Mary

Gate to the Sanatarium

Gate to the Sanatarium

Game shot of Ghostbusters. I worked on the gate.

Entrance to the Sanatarium

Entrance to the Sanatarium

Game shot of Ghostbusters. I worked on the facade wall and the entrance.

Sanatarium assets

Sanatarium assets

Ghostbusters

Engine room of Queen Mary

Engine room of Queen Mary

Game shot of Ghostbusters. I worked on the modular walls, pipes, engines, light bank. and the rails of the catwalk.

Engine room of Queen Mary

Engine room of Queen Mary

Game shot of Ghostbusters. I worked on the modular walls, pipes, engines, light bank. and the rails of the catwalk.

Assets for Engine room

Assets for Engine room

Shanghai Tunnel

Shanghai Tunnel

Game shot of Ghostbusters. I worked on the modular wall pieces, the circular ground, portable potty, drill and editing the ground texture.

bottom of page